

One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed. The Enforcer is very strong, capable of withstanding even two Scorpion shells or two to three Wraith shots. Like a Sangheili or Spartan-II, its shield can be taken out with one charged Plasma Pistol shot. However, they are weak against plasma weapons, and have many similarities to a Kig-Yar's shields as they are blue in color and turn red when nearly depleted. The shields, which only guard the front area of the machine, are immune to ballistic weapons, such as the battle rifle, shotgun, and SMG. The Enforcer's energy shields can absorb more damage than a normal Sentinel shield. It then lifts the vehicle up to its claws and crushes it.Įnforcers have been only known to be observed on Installation 05 fighting the local Flood infestation. When a vehicle moves underneath an Enforcer, it will temporarily cease attacking, descend directly above the vehicle and unfold its claws, revealing a gravity lift powerful enough to lift a Wraith. This beam is similar to a Sentinel beam, but with increased range and capable of causing greater damage.Įnforcers are also capable of using their two mechanical arms as anti-vehicle weapons. In the event that all other weapons are disabled, Enforcers will use a last-resort, powerful energy beam. These missiles can cause devastating damage to infantry and vehicles alike. To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. An Enforcer's primary anti-personnel weapons are two shard cannons, which fire red bolts of semi-solid energy that puncture armor and shred through flesh. The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other matériel that may have fallen under their control. They are also equipped with large claw-like arms which are able to pick up and rip apart most vehicles. Enforcers are armed with shard cannons and missiles. However, the shields only protect the front of the machine. Įnforcers have three energy shields the larger two are split in half (for their shard cannons to fire through), and the small upper shield protects the 'eye' of the Enforcer. Enforcers can be manufactured on-site by a hovering Sentinel manufacturing facility. Due to their primarily defensive focus, Enforcers only have limited utility in noncombat functions. While deployed, they may serve as local command-and-control for lesser Sentinel forces in the field.

They serve as part of a Halo installation's defense against mass Flood outbreaks and have been seen guarding key locations such as the entrances to the Sentinel wall and the Library on Installation 05.

Received experience only scales with game-wide XP multipliers, and is not affected by the Explorer Notes buff.Ĭhibi-Pets are items and will not appear in your inventory after you die. The following creatures award Experience to the Chibi-Pets: Each level up permanently increases the maximum level by 1 (up to 5 extra levels) of the survivor who's got the chibi equipped at the time of a level-up. Note that for the Tek Sleeping Pod the pets still follow the position, except facing upwards at the survivor's right, since survivors sleep on their backs in the pods instead of on their sides.Ĭhibi-Pets can be leveled up five times (up to level 6) by killing certain predators while having the pet equipped. The chibi-pets are seen in the survivor's lap while riding mounts, and sit nearby while in a bed. Moving around causes the pet to follow and reposition itself where the survivor is facing. When equipped, the chibi-pet appears in front and to the left of the survivor. These miniature pets are primarily a cosmetic item, except for leveling as discussed below, equipped by the survivor in the off-hand slot.
